![]() The object ID is returned by the Object Info node, and can be used to render separate mask layers by turning on 'Object IDs' in the render elements tab of the render settings. Object IDĪ numeric value you can set to anything you like. If this switch is checked, the object will not be rendered but will still catch any shadows cast on it, and those shadows will be rendered. Objects will not see ray bounces from an object with a volume scattering material applied No refraction or sub-surface scattering is visible Reflections of the object are no longer visible in other objects ![]() Only direct lighting is visible so the object no longer contributes to indirect lighting Object is no longer rendered but light is still reflected from it and refracted through it, and it continues to cast shadows In summary this is what they do if disabled: Ray Type The object tag allows you to disable ray types for a specific object. They are analogous to similar switches seen elsewhere in Cycles 4D, such as the Light tag and Environment object. ![]() The next six switches allow you to disable certain ray types from light rays which interact with this object. But if you look very closely you can see some very faint and subtle faceting even with 128 segments.įor this reason, attaching a cyObject tag to all mesh objects is probably a good habit to adopt. If smooth shading is off, you can still obtain a smooth sphere by increasing the segment count, as in the right-hand pane. In the middle pane the segments are unchanged but smooth shading is on. Note the very obvious faceting of the polygons. In the left-hand pane, the sphere has 24 segments and smooth shading is off. If this switch is enabled, those custom normals are used instead of the average normal. However, sometimes custom vertex normals are used on an object, as with a Normals tag or phong breaks. This calculates an average vertex normal by averaging the normals of neighbouring polygons. In the Geometry node, there is an output port called 'Pointiness' - see the node page for details. This is a faster motion blur method which only uses the object's matrix to determine if it has moved. It has three tabs:Ĭheck this switch to enable simple motion blur. This tag is the Cycles 4D equivalent of the Cinema compositing tag.
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