The leader is the person you'll use to interact with anyone and everyone (besides auto-dialogues which you can't choose). This character must be one of the Source Hunters. There's a host of NPCs to interact with, more crafting recipes than you can shake an Inert Wooden Wand at and thousands of hazards to ruin your day. ![]() Outside of combat, you'll need to consider what your characters are capable of. Most spell schools have access to some form of support which can be worth considering for example, a point in Expert Marksman on a non-Ranger class gets access to a range of debuff removal spells a point in Man-at-Arms gets a damage buff and Knockdown / Burning removal with no drawbacks and no need to invest in strength! a mage is capable of both effective supporting and high DPS) should they end up CC'd, the risk of your party being overwhelmed in the meantime increases drastically. As DOS:EE is not a 'class-based' game, you won't necessarily want only a dedicated support character (e.g. The Support sacrifices damage to provide healing, buffs and additional crowd control for your party. You'll generally want to use Summoned creatures in this way, as using them this way creates no risk to your party's safety. They can deal damage (and can deal substantial burst built correctly), Since 'aggro' (focusing enemies to target you) is relatively non-existent - Taunt does exist, but it's unreliable at best - you'll want to use CC and body-block projectiles for your other characters. Tanks are your frontline, providing a meat shield for your other teammates to do their job. All classes should have access to crowd control (CC), allowing you to manage the battlefield without getting overwhelmed. It's worth noting none of your characters should focus exclusively on damage. At a minimum, you'll want to cover all elemental types and have at least one dedicated physical DPS. ![]() These can be seperated into three general roles (not mutually exclusive):Īll of your party members should be able to deal damage in some capacity, via melee, ranged attacks or spells. When creating your party, you want a balanced team that is synergistic with one another. early game Rangers won't carry your damage, but have some of the highest damage potential lategame). Certain spells are highly useful, if not mandatory, to continue onwards different builds will also be stronger or weaker throughout the course of the game (e.g. One of the key reasons to play through the game before you try Honour mode is to get a feel for what you'll be fighting, and when. Level 15 (Access to all Master spells, North Luculla) Level 12 (Access to some Master spells, Hiberheim) Level 3 (before you leave Cyseal and have access to additional followers) Character creation (you can easily die before you reach Cyseal) ![]() Note, due to the extensive customisation and abilities available, there is no single 'best' party (although some abilities are certainly more useful than others).Ĭonsider planning your party around where you expect to be at various stages in the game. (Note: All of these strategies are valid for any difficulty, but you'll have more flexibility in Explorer and Classical Tactician is the same difficulty, only you won't be penalised if you die.)īefore you venture into Character Creation, you need to consider what party you want to make - you need your party to be effective at all stages of the game. It's not a walkthrough on how to beat each fight or solve every puzzle that's down to you! Instead, this guide offers a variety of tips and general strategies to maximise your chances at beating Honour Mode. This guide is not to tell you what party you should make to win that's not the sort of game you're playing. You also only get one save file, to prevent making backup saves crucially, if anyone in your party dies, the game will autosave so you can only continue from that character's death. It combines the already difficult 'Tactician Mode' (DOS:EE's Hard mode) with the added difficulty that, if your two Source Hunters die, your game is over. Honour Mode is the hardest difficulty that Divinity: Original Sin has to offer. Having recently replayed DOS:EE, I'm revisiting this guide to clean up outdated, irrelevant, or just plain bad information.
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